
I didn't realise that the character movement component takes care of the calculations for movement speed and delta time etc when using the Add Movement Input function as pointed out by George in the comments. At 400 fps I'm unable to jump over a gap which I can clear easily at 100 fps. I added a print string to show the distance travelled in one second as shown below, but it shows Travelled 100.x in 1.x seconds at both 100 fps and 400 fps, despite there being a noticeable difference in movement speed. A simplified version of the Unreal Engine 4 FPS Template, removes some potentially unwanted features if you’re just looking for a clean and simple start (I removed mobile touch code, VR code and certain C++ concepts that may be confusing to newcomers and intermediate users) The project is open-source on my GitHub, I use it for quick-starts and for short tutorials to have a clean project to. The UpdateCharacterMovement event is called on Event Tick: Here is my character movement blueprint showing the example calculations above (this graph is in my character controller blueprint):

My calculations for character movement are as follows: World Direction * ((Movement Speed * Axis Input Scale) * Delta Seconds)ġ * ((100 * 1) * (1 / 100)) = 1cm per frame * 100 fps = 100cm per secondġ * ((100 * 1) * (1 / 400)) = 0.25cm per frame * 400 fps = 100cm per second I've set up an axis mapping as shown below: I've scaled the movement using delta time, so I expected the speed to be consistent at any frame rate, but I'm not sure where I've gone wrong. When I select 'Standalone game' instead of the viewport, the game runs at around 380 to 450 fps, but the character moves a lot slower than it's supposed to. But without i really have to reconsider to stay a premium member on this otherwise for me entertaining game.When I run my game in the Unreal Engine 4 viewport, it runs at around 100 to 120 fps and my character moves at the speed I want. it was for me a important reason to choose this game over the other bunch of free mmo´s and later to get premium for now some years. So please, please reconsider putting gamepad support back in the game.

i don´t have to be in front of my pc/laptop and can easy play this with a good controller without getting stiffness or pain from sitting there with a mouse and a keyboard like i have to do in my job 8 hours a day. I started playing this game because of this reason. But the most greatest disappointment of all was the dropping of controller support. The UI, yes it is plain as most of the mobile apps are going to trend towards this look, but it is tiny and in some places hard to read. Maybe the performance drops under load but the look is a real upgrade. First, i think the game looks quite decent with the update, i logged in with my char on the same place as usual and it looked really nice.
